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Overview of Core Rendering Concepts

Learn the core rendering concepts of light, shadow, reflectivity and color to define forms and bring your concepts to life.  Scroll down to begin! 

Overview of Core Rendering Concepts

Overview of Core Rendering Concepts

  First, I explain the basics of light and shadow in greyscale, and how to use light and shadow to describe various automotive forms and surfaces. 

Next, I demonstrate the use of light and shadow in a dark environment, and how a strong light source can be a very effective tool to describe shapes and bring objects the page. Then we delve into basic reflectivity, and how reflective objects are essentially a mirror of the world around them. How those reflections undulate across the surface describes the various shapes and forms. Finally, I introduce color in the form of pearlescent red, and I overlay the concepts of light source and reflectivity to add realism and brilliance. I also explain the science of automotive metallic paints, and how they disperse light to give us that brilliant, pearlescent glow.


Assignment: Draw and render assorted cubes and spheres, and render them using basic light 7 shadow, reflectivity and color.

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