Learn the core rendering concepts of light, shadow, reflectivity and color to define forms and bring your concepts to life. Scroll down to begin!
First, I explain the basics of light and shadow in greyscale, and how to use light and shadow to describe various automotive forms and surfaces.
Next, I demonstrate the use of light and shadow in a dark environment, and how a strong light source can be a very effective tool to describe shapes and bring objects the page. Then we delve into basic reflectivity, and how reflective objects are essentially a mirror of the world around them. How those reflections undulate across the surface describes the various shapes and forms. Finally, I introduce color in the form of pearlescent red, and I overlay the concepts of light source and reflectivity to add realism and brilliance. I also explain the science of automotive metallic paints, and how they disperse light to give us that brilliant, pearlescent glow.
Assignment: Draw and render assorted cubes and spheres, and render them using basic light 7 shadow, reflectivity and color.
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