In this course you'll learn the basics of expressing vehicle forms through light, shadow and reflectivity. Scroll down to begin!
Today we‘ll begin to develop our understanding of basic light and shadow, using simple basic shapes and a light source. Understanding how light and shadow play across shapes is a fundamental step in developing our rendering skills. Vehicles are more complex shapes and combinations of shapes, but the principles remain the same.
Assignment: 5 pages of assorted cubes, spheres and cylinders in different perspectives, rendered in pencil based on a defined light source.
In this tutorial you will develop and practice a basic understanding reflective surfaces, starting with a simple cylinder and progressing to a vehicle body side. Reflective surfaces mirror the world around the object, and distort the world in such a way as to define the form.
Assignment: 10 pages of assorted cars and SUVs in side view, rendered in pencil based on a defined light source, and defining the form through reflective surfaces. Try to develop a variety of original, futuristic designs for each drawing.
Here we'll take what we learned in basic shading and reflectivity, and sketch out a beautiful coupe in the rear 3/4 view. First we'll map out the surfaces with section lines, and identify what surfaces are facing ground, horizon, and sky. You'll see how the principles of light, shadow and reflectivity are enacted in more complex, sculptural vehicular forms.
Assignment: 10 pages of assorted cars and SUVs in different perspectives, rendered in pencil based on a defined light source. Try to develop a variety of original, futuristic designs for each drawing